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Fawn boy

Little fawn dude I made for a personal project. Didn't really continue finishing this one up, but here is the latest version. I modeled it with 3ds max, textured in Substance Painter and rigged and animated with Mixamo. Then I imported the character to Unreal Engine 4.

The video shows some animations done with Mixamo and developed with blueprints in UE4.

I'm not really happy with the topology, especially the face. I only did one face morph, and that was to close the mouth.

Concept art

Concept art

Rendered in Substance Painter

Rendered in Substance Painter

Video from a school project - animations - Unreal Engine 4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Rendered in UE4

Made with 3ds max

Made with 3ds max